Tag: ZBrush

WIP Still Life: Texturing Day 6

WIP Still Life: Texturing Day 6

Today another late night spent in class till around 10 pm-11 pm trying to get the diffuse and bumps right. I sculpted the canvas a little, scanned the painting and made two separate documents. One for the diffuse and one for bump which I had to make grey out and play with the levels on Photoshop. I also played with the levels and saturation for the diffuse on Photoshop.

It was a very artsy day today with all the painting on Mari and such and playing around on substance painter. I got it quite close to the still life photo as well but there’s still some things I need to go back and redo (such as the tiny paint blob I did on the paintbrush manually, it’s bigger than the one in the photo…)

ErikaLabilles_ColourRender
3D models
IMG_2285
Still Life image

WIP Still Life: modelling day 2 

So it’s been quite a frustrating day dealing with triangles and 5 sides shapes in my topology.  I’ve sculpted my canvas a little and I’ve done a base of the paint tube included in the picture.  Managed to scan and email myself the painting on the canvas.  I’ll have to pay a lot of attention to the detail on it.  

Also managed to have the green screen room to myself to take photos.  

NOTE: the photos taken aren’t professional,  everything was done by me. 

NOTE TO SELF: I’ll need more light on the right side of the picture,  it’s a bit too dark under the paint tube.  

3D Sculpt – based on critiques

Yesterday’s lesson I had received some critique and was told that the cheeks of my last character ( Michael Fassbender) wasn’t really there (I didn’t realize this but the cheeks were quite flat). I also had to work on the shape of the head ( from the side profile) it was too close to a shape and I had to make it look more natural. So today’s lesson I tried working more on getting these things right, on to a new reference model (Cara Delevigne).

Today’s critique:

  1. Pull the eyes back a bit.
  2. Have more faceting and smoothing on the cheeks to make them more angular.
  3. Turn off symmetry (woops! Forgot to turn that off while doing the nose). Cara’s nose isn’t straight and goes more to one direction rather than straight down the middle.

3D sculpting on ZBrush – Male Torso

Today’s lesson was about anatomy, looking at different muscles on the male torso. I had a bit of a hard time sculpting the back since I’m less familiar with the muscles there and how it connected to the side.  I finished up my sculpt during my self-directed learning. Over-all this took me about 2-3 hours.