Tag: texturing

WIP Still Life: Day 3-4 Texturing

Hey guys! Sorry I couldn’t update yesterday BUT I did end up doing some work during the Easter Holiday.

I textured the Ipad Pro on day 3 using substance Painter but I didn’t know I was going to be able to go about having that glass on top of the actual screen. Later found out from a classmate that I could just use the shaders on Renderman (Pixar Shaders)

Day 4 was about trying to get the other objects as close as I can to the actual photo as well as getting the lighting and shadows down. \

Below is just a snapshot of Day 3 on Substance Painter, and a quick render from Day 4 (using Pxr).

Day 3 Ipad Pro Substance PainterDay 4 Shaders

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Mari – Painting crates

First day of playing with Mari. The camera is a bit troublesome, trying to get used to handling it but it was similar to Photoshop so that was super helpful with playing with the different layers (multiply, etc). We had about an hour and a half to painting these (it took me around half an hour to find a good image to use for the wood). I was a bit disappointed when I ran out of time to figure out how to make a bump map, but for a first day on Mari I’m happy with the end result.

Critiques:

  1. Possibly add nails on the wood
  2. The sign was a bit weirdly placed (how the Logo was in the middle of the wood and a huge chunk of it in the middle is missing).
  3. Possibly add scratch marks to make it seem older and worn out.

Things to do during self directed learning.