Today was Milestone 2 and I basically had to present what I’ve been up to and how things have been going, get some feedback from my classmates and teacher.
Face is more cartoon-y than the concept I had originally drawn up
Face was a bit too symmetrical
Face profile was a bit off, I need to bring the brow ridge a bit further out like in the concept I had drawn.
My teacher suggested for me to look at old gentlemen’s faces for reference and I found one that I thought was good. I really like his friendly smile, kind eyes, and the wrinkles on his face.
For the branches I need to try make them flow upwards more instead of going out from the base making it look janky.
Also need to keep in mind I need to steer clear of having my character look like Groot (Guardians of the Galaxy) or tree beard (Lord of the Rings)
I’ll be working on these in the next few days and hopefully be able to keep on track.
So glad I was able to sculpt more today, I’ll start doing the mushrooms and such tomorrow. I was able to put in some more detail on him as well. Hopefully I can get down to doing his hands and more details on his lower half.
Just started sculpting from a sphere. Didn’t realize I could just sculpt from the beginning until my classmates told me. I would have wasted a week trying to get a base mesh and retopologizing on Maya. Problem: wasting time doing base mesh
Solved: suggestion from classmate to just do it from zBrush
“Not much I can critique on but your getting most base forms looking good.”
Yesterday’s lesson I had received some critique and was told that the cheeks of my last character ( Michael Fassbender) wasn’t really there (I didn’t realize this but the cheeks were quite flat). I also had to work on the shape of the head ( from the side profile) it was too close to a shape and I had to make it look more natural. So today’s lesson I tried working more on getting these things right, on to a new reference model (Cara Delevigne).
- Pull the eyes back a bit.
- Have more faceting and smoothing on the cheeks to make them more angular.
- Turn off symmetry (woops! Forgot to turn that off while doing the nose). Cara’s nose isn’t straight and goes more to one direction rather than straight down the middle.
(A bald) Michael Fassbender! Today’s lesson was sculpting as close as we can to a realistic reference. This took me approx. 3.5 hours.
Today’s lesson was about anatomy, looking at different muscles on the male torso. I had a bit of a hard time sculpting the back since I’m less familiar with the muscles there and how it connected to the side. I finished up my sculpt during my self-directed learning. Over-all this took me about 2-3 hours.
top view back
three quart back
top view front
Quick one of a shield. I don’t have much experience on hard body objects so this one was quite a challenge for me. Today I learnt how to use alphas and other handy things. Not quite proud of how this turned out. Something I’ll probably go back to and re-do again.