Tag: sculpt

Modelling Project Day 12

Today was Milestone 2 and I basically had to present what I’ve been up to and how things have been going, get some feedback from my classmates and teacher.

my feedback:

Face is more cartoon-y than the concept I had originally drawn up

Concept

Face was a bit too symmetrical

Face profile was a bit off, I need to bring the brow ridge a bit further out like in the concept I had drawn.

My teacher suggested for me to look at old gentlemen’s faces for reference and I found one that I thought was good. I really like his friendly smile, kind eyes, and the wrinkles on his face.

oldmanreference.jpg

For the branches I need to try make them flow upwards more instead of going out from the base making it look janky.

Also need to keep in mind I need to steer clear of having my character look like Groot (Guardians of the Galaxy) or tree beard (Lord of the Rings)

I’ll be working on these in the next few days and hopefully be able to keep on track.

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Modelling Project Day 10

Just started sculpting from a sphere. Didn’t realize I could just sculpt from the beginning until my classmates told me. I would have wasted a week trying to get a base mesh and retopologizing on Maya. Problem: wasting time doing base mesh

Solved: suggestion from classmate to just do it from zBrush

Feedback

“Not much I can critique on but your getting most base forms looking good.”

 

 

3D Sculpt – based on critiques

Yesterday’s lesson I had received some critique and was told that the cheeks of my last character ( Michael Fassbender) wasn’t really there (I didn’t realize this but the cheeks were quite flat). I also had to work on the shape of the head ( from the side profile) it was too close to a shape and I had to make it look more natural. So today’s lesson I tried working more on getting these things right, on to a new reference model (Cara Delevigne).

Today’s critique:

  1. Pull the eyes back a bit.
  2. Have more faceting and smoothing on the cheeks to make them more angular.
  3. Turn off symmetry (woops! Forgot to turn that off while doing the nose). Cara’s nose isn’t straight and goes more to one direction rather than straight down the middle.

3D sculpting on ZBrush – Male Torso

Today’s lesson was about anatomy, looking at different muscles on the male torso. I had a bit of a hard time sculpting the back since I’m less familiar with the muscles there and how it connected to the side.  I finished up my sculpt during my self-directed learning. Over-all this took me about 2-3 hours.