Hey guys, so I’ve been working on the body, I played around with adding little mushrooms to his arm (I’ll be adding a lot more!) and Ive started doing more details on his body. I’m planning to do some more layers of vines on my treant, so that he’s not jsut a mass of a tree. I’m still working on the feedback I was given before with trying to change the flow of his branches. hopefully I’ll be able to rotate them just so.
Today was Milestone 2 and I basically had to present what I’ve been up to and how things have been going, get some feedback from my classmates and teacher.
Face is more cartoon-y than the concept I had originally drawn up
Face was a bit too symmetrical
Face profile was a bit off, I need to bring the brow ridge a bit further out like in the concept I had drawn.
My teacher suggested for me to look at old gentlemen’s faces for reference and I found one that I thought was good. I really like his friendly smile, kind eyes, and the wrinkles on his face.
For the branches I need to try make them flow upwards more instead of going out from the base making it look janky.
Also need to keep in mind I need to steer clear of having my character look like Groot (Guardians of the Galaxy) or tree beard (Lord of the Rings)
I’ll be working on these in the next few days and hopefully be able to keep on track.
So glad I was able to sculpt more today, I’ll start doing the mushrooms and such tomorrow. I was able to put in some more detail on him as well. Hopefully I can get down to doing his hands and more details on his lower half.
Just started sculpting from a sphere. Didn’t realize I could just sculpt from the beginning until my classmates told me. I would have wasted a week trying to get a base mesh and retopologizing on Maya. Problem: wasting time doing base mesh
Solved: suggestion from classmate to just do it from zBrush
“Not much I can critique on but your getting most base forms looking good.”