Tag: artist

Another day sculpting

Another day sculpting

I’ve spent roughly another six hours sculpting and modelling  today.  Using the concept art by Pedro Kruger Garcia as reference to what he looks like. I’ve add my own take on it only because the pictures don’t have close up details on the face and such.

Hopefully I can get UVing and texturing this week. I’d love to see this finished on my showreel.

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Making new things

Hello guys!
Very busy time for me right now. Trying to get money to survive as well as having a social life and doing what I love, which is creating 3D content and art!

I’ve begun making my showreel for the end of my course, the last year of my study here.

I’ve started sculpting on zBrush this goblin that I love form one of th eartists I follow on artstation.com his name is Pedro Krüger Garcia. He allowed me to sculpt his concept and I’ll be giving him credit on my showreel! If anyone out there is reading this and is interested in amazing art. You should definitely go check his stuff out.

Here is a picture of my sculpt so far. Done in 3-4 hours

WIP Rendering: Day 1-3

Almost there guys! Day 1 I had to quickly re-texture the Paint tube because it didn’t quite line up to the model. The UVs were a bit stretched as well.

Day 2 I began playing with render settings and finishing up and update pre production work (I had some missing information and basically had to redo and update things) Also did a cool thing with my teacher where we put my canvas on a lazy susan and took photos of it from different directions. Seeing as I couldn’t sculpt my canvas exactly how it really was, there was an article we read about “Photometric Stereo” (Do check it out!)

We placed a light on one side and took photos so the light would capture the tiny little bumps on my canvas differently. We put the photos we thought were good onto photoshop and basically recreated a normal map! It wasn’t as hard as I’d originally thought it’d be and it’s as close as I could get it to the actual bumps on the canvas.

And now I’m here on Day 3 rendering out settings and putting in the final touches to my Pre Production document. This is what it looks like so far! You can actually see the weave of the canvas on the normal map.

Article about Photometric Stereo:

http://dabarti.com/vfx/capturing-very-detailed-normal-maps-using-photometric-stereo-rd/

 

with normal map.JPG

3D sculpting on ZBrush – Male Torso

Today’s lesson was about anatomy, looking at different muscles on the male torso. I had a bit of a hard time sculpting the back since I’m less familiar with the muscles there and how it connected to the side.  I finished up my sculpt during my self-directed learning. Over-all this took me about 2-3 hours.