Tag: art

WIP Still Life: Day 3-4 Texturing

Hey guys! Sorry I couldn’t update yesterday BUT I did end up doing some work during the Easter Holiday.

I textured the Ipad Pro on day 3 using substance Painter but I didn’t know I was going to be able to go about having that glass on top of the actual screen. Later found out from a classmate that I could just use the shaders on Renderman (Pixar Shaders)

Day 4 was about trying to get the other objects as close as I can to the actual photo as well as getting the lighting and shadows down. \

Below is just a snapshot of Day 3 on Substance Painter, and a quick render from Day 4 (using Pxr).

Day 3 Ipad Pro Substance PainterDay 4 Shaders

WIP StillLife: Day 3-4

WIP StillLife: Day 3-4

Hey guys! So yesterday I stayed in class till a bit past 11 pm trying to quickly render out one frame to hand in for tomorrow’s class. I basically had to make sure the lights were the same as well as all the models were finished (except for the minor details for sculpting).

Had some feedback from my teacher when I handed in my retry (I redid the render really quickly and handed a snapshot of it in cause I wasn’t happy with the lighting on the first render)

The Critique

  • Shadows need to be worked on

Above is the real still life shot I’d taken in the green screen room, and to the top right corner is the 3D model (and lighting) scene. I’ve also included the wire frame for the objects.

Since it’s easter weekend I’ll be having a break from this for one day and then back to work! I’ve gotta start UVing/ sculpting. I could also probably put on some preset shaders…

 

WIP Still Life

Hey guys! Sorry for not uploading in a while, I’ve been really sick lately but I’m recovering now.

It’s been really busy in class recently because of the assignment we’re currently going through. Brief description down below.

STILL LIFE

The Job

  • With the team, each member is to help set up, light and photograph the scenes. Then recreate the still life composition in 3D.

Time given

  • 4 weeks.

It’s been a week since I’ve started, and I thought I’d only start posting on here when I get to the 3D modeling stage. All the pre-production I’ve done, I’ve posted elsewhere.

I’m a bit behind everyone else (being bed-ridden for two days), I still haven’t created my final still life composition and taken the pic but I have taken photos from my phone on different composition ideas with the objects I’ve decided to use.

The Theme 

  • Contrasting Themes (E.g modern vs traditional, soft vs hard, etc. )

I’ve chosen modern vs traditional, using Technology (the IPad Pro) and traditional, the painted canvas and paint brushes. I’ve already modeled the Apple Pencil and the IPad Pro 9″7. I’ve still got the canvas, paintbrush, paint and possibly if I have time, the paint splurges to go. I’ve also done a quick painting on Procreate to feature on my IPad when I texture it. (the one used on the IPad compositions was just a filler)

Renderman – Making different materials

Renderman – Making different materials

This week’s objective is learning about lighting, shading and rendering and today we learnt a bit about Renderman. Renderman is a 3D rendering engine created by Pixar and today, our task was to create five objects of different material.

The first time I’d done it I’d receive critique at the end (gave us around two hours to hand in).

Critique:

  1. Less light and the shadows are a bit sharp.
  2. The egg has more subsurface.
  3. Leather is too opaque (a bit flat looking) + specular highlight.
  4. The bump on the wood can be increased.
  5. Cloth’s bump can also be increased on surface.

So I worked on these things and (hopefully) there’s a bit of improvement. Here’s a before and after picture of my five material objects.

(Before: left || After: right)

Note: click on the image to have a closer look!

Substance Painter – Giving character

Had fun texturing this guy on Substance Painter. Played around with some cool particle brushes that I didn’t know was there today. I tried giving character while texturing. Originally this guy looked a bit dangerous but I added the colors, the scratched in name and smile to give this guy some personality. Quite liked this.

Critique:

  1. the green paint on the side is a bit dented into the surface, should be brought out a bit (like paint). Can’t quite make out what it is so might have to bring that out.

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