Tag: 3D model

Modelling Project Day 25-26

Hey guys! These past two days I just caught up with my modelling and did some work on my research essay. Just started rendering today (day 26) and I’m giving Keyshot software a go. Ran into a problem with Maya software unable to receive my obj. of my treant because of its really hi-poly, so I was told by a friend to give keyshot a go. I’m able to use it on my laptop and render out my 360 turntable for my model and I’m really looking forward to when I’ll be getting it done. For now I’m just working on my essay seeing as there’s no better time while my model is rendering on my laptop.

rendering.JPG

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WIP StillLife: Day 3-4

WIP StillLife: Day 3-4

Hey guys! So yesterday I stayed in class till a bit past 11 pm trying to quickly render out one frame to hand in for tomorrow’s class. I basically had to make sure the lights were the same as well as all the models were finished (except for the minor details for sculpting).

Had some feedback from my teacher when I handed in my retry (I redid the render really quickly and handed a snapshot of it in cause I wasn’t happy with the lighting on the first render)

The Critique

  • Shadows need to be worked on

Above is the real still life shot I’d taken in the green screen room, and to the top right corner is the 3D model (and lighting) scene. I’ve also included the wire frame for the objects.

Since it’s easter weekend I’ll be having a break from this for one day and then back to work! I’ve gotta start UVing/ sculpting. I could also probably put on some preset shaders…

 

WIP Still Life: modelling day 2 

So it’s been quite a frustrating day dealing with triangles and 5 sides shapes in my topology.  I’ve sculpted my canvas a little and I’ve done a base of the paint tube included in the picture.  Managed to scan and email myself the painting on the canvas.  I’ll have to pay a lot of attention to the detail on it.  

Also managed to have the green screen room to myself to take photos.  

NOTE: the photos taken aren’t professional,  everything was done by me. 

NOTE TO SELF: I’ll need more light on the right side of the picture,  it’s a bit too dark under the paint tube.  

WIP Still Life

Hey guys! Sorry for not uploading in a while, I’ve been really sick lately but I’m recovering now.

It’s been really busy in class recently because of the assignment we’re currently going through. Brief description down below.

STILL LIFE

The Job

  • With the team, each member is to help set up, light and photograph the scenes. Then recreate the still life composition in 3D.

Time given

  • 4 weeks.

It’s been a week since I’ve started, and I thought I’d only start posting on here when I get to the 3D modeling stage. All the pre-production I’ve done, I’ve posted elsewhere.

I’m a bit behind everyone else (being bed-ridden for two days), I still haven’t created my final still life composition and taken the pic but I have taken photos from my phone on different composition ideas with the objects I’ve decided to use.

The Theme 

  • Contrasting Themes (E.g modern vs traditional, soft vs hard, etc. )

I’ve chosen modern vs traditional, using Technology (the IPad Pro) and traditional, the painted canvas and paint brushes. I’ve already modeled the Apple Pencil and the IPad Pro 9″7. I’ve still got the canvas, paintbrush, paint and possibly if I have time, the paint splurges to go. I’ve also done a quick painting on Procreate to feature on my IPad when I texture it. (the one used on the IPad compositions was just a filler)

3D Sculpt – based on critiques

Yesterday’s lesson I had received some critique and was told that the cheeks of my last character ( Michael Fassbender) wasn’t really there (I didn’t realize this but the cheeks were quite flat). I also had to work on the shape of the head ( from the side profile) it was too close to a shape and I had to make it look more natural. So today’s lesson I tried working more on getting these things right, on to a new reference model (Cara Delevigne).

Today’s critique:

  1. Pull the eyes back a bit.
  2. Have more faceting and smoothing on the cheeks to make them more angular.
  3. Turn off symmetry (woops! Forgot to turn that off while doing the nose). Cara’s nose isn’t straight and goes more to one direction rather than straight down the middle.